The Playground: AoW Title Screen Part 2

I, uh… kind of forgot to write part 2 of the series. So here it is.

Last time, I talked about the audio side of things. This time, we’re painting pictures. Writing the audio library myself was probably not the best choice if this was going to be a released project, but doing so ended up teaching me a number of key fundamentals for manipulating binary data in JavaScript, which would prove invaluable for the graphical side of things. I had actually come up with a couple of approaches to how I’d do this, with the first being to extract all the image data right from the game files and converting them to PNGs, then using those with HTML/CSS to build the page.

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